

Player2 is a male with a Japanese accent, like Takeo, except his voice is slightly deeper and raspier, and somewhat calmer. However, it doesn't seem to make sense how these files were included in the Der Riese sound files, considering that these characters were introduced in Shi No Numa. This possibly indicates that these voice lines are from voice actors who were meant to play the four characters in the final game, rather than being used for a new set of characters. In one of his voice lines, he calls Richtofen by his name, asking him to link up the teleporter. He has 10 voice lines in total, all relating to the teleporter countdown when linking them up, and asking for help with linking them up, just like one of player0's voices. Player1 is very reminiscent of Nikolai he has a slightly raspy Russian voice, and is potrayed as an unintelligent, lazy, alcoholic. These voice lines relate to the teleporter countdown when linking them up, and asking for help with linking them up. The remaining 10 voice lines come from a deeper, more gravelly American voice, reminiscent of Dempsey. This actor's lines relate to crawlers, dogs being stronger, the power being off at the start of the game, monkey bombs, the Pack-a-Punch machine, Carpenter, shooting limbs from zombies, feeling sick from teleporting, and obtaining the Bowie knife. 38 of his 48 voice lines are from a young-sounding male with an American accent.


Player0's folder contains voice files from two different voice actors. A few of these voice lines are identical to ones found in the final version of Der Riese, although the voice actor is different. In the sound files for Der Riese, there are 78 unused voice lines from five different voice actors, portraying four different characters. Only a texture sheet and voice files of the main 4 interacting with this machine remain. You did not kill enough Zombies.Īmm-o-matic is a cut Perk-A-Cola intended to be included in Shi No Numa. map file suggests that there would have been a specific map designed for this game mode. Players would have had to escort a payload under time pressure. Unused Zombie Content Unused Game mode Payload Meant for Treyarch employees? Unfortunately, it never made it into the game. The most notable unused rank icon is the Treyarch logo icon. The two unused red & gold rank icons that were present in Call of Duty 4: Modern Warfare have been removed from the game files for unknown reasons, though the diagonal style of this unused rank icon from Call of Duty 4 was used as a template for the first three ranks in multiplayer. The next five rank icons appear to be lower quality versions of the respective existing rank icons, and it seems that there was going to be gold versions of the eagle, star and double-bar rank icons.

The first three rank icons seem to be early versions of the rank icons. Returning from Call of Duty 4: Modern Warfare are most of the unused rank icons.
